Every virtual happy hour has the same awkward beat. After the toast, two people start talking at once, both say “sorry, go ahead,” and both go quiet. Do that three times and the call becomes an audience staring at a grid of faces. Remote parties go flat not because people run out of things to say, but because there is no shape that lets everyone take part at the same time.
These fifteen activities pair with a group call: quick voice games, browser games and a watch-together option. Most need little setup; prepared quizzes and viewing tools have their own requirements. The table shows group size, estimated time and screen-sharing needs so you can choose for everyone’s devices. A two-hour host plan helps you combine a few games, with the same rules for people drinking soda or alcohol.
All 15 at a glance: cameras off, screen share or not
| # | Game | Players | Time | You need | Cameras off | Screen share |
|---|---|---|---|---|---|---|
| 1 | Telepathy game (words) | 3–12 | 1 min/prompt | Nothing | Yes | No |
| 2 | Majority game | 4–20 | 1 min/prompt | Nothing | Yes | No |
| 3 | First impressions | 4–12 | 1 min/prompt | Nothing | Yes (say the name) | No |
| 4 | Two truths and a lie | 3–8 | 2 min/person | Nothing | Yes | No |
| 5 | Forbidden word (DM edition) | 4–10 | Whole call | Private chat | Yes | No |
| 6 | Converge | pairs | 2 min/round | Nothing | Yes | No |
| 7 | Best and worst of today | 2–10 | 1 min/person | Nothing | Yes | No |
| 8 | MindMatch (web, link rooms) | 2–8 | 5–10 min | Each phone's browser | Yes | No |
| 9 | Gartic Phone | 4–12 | 10 min/round | Each browser | Yes | No |
| 10 | skribbl.io | 3–12 | 10 min/round | Each browser | Yes | No |
| 11 | Codenames Online | 4–10 | 15 min/round | Each browser | Yes | No |
| 12 | JKLM.fun (BombParty) | 3–12 | 5 min/round | Each browser | Yes | No |
| 13 | Kahoot! (host quiz) | Plan dependent | 15 min | Host prep + each phone | Yes | Optional with player-screen setting |
| 14 | Board Game Arena | 2–6 | 20–40 min | Each browser (free account) | Yes | No |
| 15 | Teleparty (watch together) | 2–10 | 30 min+ | Supported device, extension/app and access to the video | Yes | No |
“No screen share” means everyone joins the same room on their own device. Compared with one person sharing while the rest watch, voices keep flowing and the person on a phone is never left behind. For the main part of the night, pick from this type.
A. Voices only: no tools, cameras optional (1–7)
For the first twenty minutes, don't send anyone to a browser. These seven work for the person with the camera off and the person on earbuds during a walk. Because a spoken “three” reaches listeners at different times, have people type their answer in chat and press send on the count; it's fairer and leaves a record for the argument afterwards.
1. The telepathy game — “Same answer on three”
The host asks “a red fruit?” or “who here wakes up earliest?”; everyone types an answer and sends on three. Majority scores. This is the first game of any online party. No voices overlap, everybody takes part once per prompt, and the rules are one sentence. Prompts are in the 200-prompt guide. For old classmates, mix in shared memories (“the snack everyone bought at the school shop”) and the reveal turns into the reminiscing you wanted anyway.
2. The majority game — “Pick one of two; majority scores”
“Pizza or tacos?” Everyone sends A or B on three. Majority takes a point; the minority's forfeit is “you pick the next prompt.” It scales to twenty, and nobody has to speak, which is kind to the person joining from a room where a baby is asleep. Zoom reactions or Discord emoji work as answers too.
3. First impressions — “Most likely to…, say the name on three”
“Most likely to be a secret great cook”: everyone says or types a name on three, and the person named tells the truth. You can't point across a call, so you say names, and that quietly teaches a new team who everyone is. Perfect for remote welcome drinks. Keep prompts positive (“most likely to run a marathon,” never “scariest”).
4. Two truths and a lie — “Three statements, one is false”
One person at a time; everyone else votes in chat for the lie. As a replacement for introductions it produces the most information per minute on this list. Online, the room behind each person is fair game: “I have read every book on that shelf” gives people a reason to turn the camera on.
5. Forbidden word, DM edition — “Say the word only you don't know and you're out”
The host sends each person's forbidden word by private message (Zoom private chat, a Discord DM, a side text) to everyone except that person. The call carries on; whoever tricks someone into saying their word wins. In person this needs sticky notes on foreheads; online the host distributes the words by private messages, which makes it one of the few games that is better remote. Leave it running under everything else for an hour and reveal the standings at the end.
6. Converge — “Two people say a word at once; repeat until they match”
Name a pair. From a starting prompt, both say an associated word at the same moment. Match and you're done; miss and each thinks of something between the two words and tries again. Count the rounds; pairs compete. It's built on overlapping voices, so the usual weakness of calls doesn't matter, and it sets up the drawing pairs in #8.
7. Best and worst of today — “One best thing, one worst thing, one minute”
Go in arrival order, which lets latecomers slide in without a fuss. It's easier than “how are you,” it raises the resolution on everyone's week, and it doesn't look like a game, so it's the entry point for the person who says they don't like games. One more lap at the end (“best moment tonight”) and the call closes itself.
B. Browser games alongside the call: everyone on their own phone, same room (8–14)
Once the room is warm, keep the call open and move to games where everyone joins the same room in a browser. The host's job is to paste one link into the call's chat. No installs, no shared operating system. Test whether the call keeps its audio when each phone switches to the browser.
8. MindMatch (web) — “Draw the same prompt without showing anyone; how alike?”

Draw or pick the same prompt without peeking. Send one link and everyone answers on their own phone, wherever they are; answers stay hidden during play, with scores at the reveal and a reading at the end.
- Price
- Free, no ads, no sign-up
- Devices
- Any browser (iPhone / Android / PC). Pass one phone, or a link room for 2–8
- Best for
- The main event of an online party. With 3–8 people in the room it switches to Group Sync: everyone draws at once, every pair is scored, and the night ends with “the most in-sync pair” and a “past-life rivals” candidate. Works with cameras off and no screen sharing.
- Caution
- Rooms disappear after six hours without use or 24 hours after creation.
The host opens ishindenshin.app, creates a room and pastes the link (a QR code or the 6-character room code also works). Everyone draws the same prompt on their own phone in 30 seconds, and answers stay hidden during the answering phase, so nobody gets an early look. Two people get the duo game (Drawing Sync 5 rounds, Image Choice 5 rounds, or the 10-round Full Sync Course); with three or more in the room it becomes Group Sync, three drawing rounds or five Image Choice rounds. With two players, answers reveal after both submit. In a group, they reveal after everyone submits or the deadline is reached.
Group Sync compares every pair on shape, placement and size, orientation, stroke style and rhythm, out of 100. Each round shows “best pair this round,” “your best match,” “everyone's drawings” and a pair ranking; the finale names “the most in-sync pair,” a “past-life rivals” candidate, a compatibility map and a reading for the best pair. The second everyone's drawings appear side by side is the loudest moment of the call. The person who made the room taps Next; that's all the hosting there is. iPhones and Androids mix freely, each device shows its own language, readings are chosen from 71 pre-written results, and the share card drops straight into the group chat.
Free, no sign-up, nothing to install. Create a room, send the link, and 2–8 people draw at the same time on their own phones.
9. Gartic Phone — “Drawing telephone: write, draw, caption, repeat, then watch the album”
Gartic Phone (free, ad-supported, nothing to install) is the drawing-telephone standard. Write a sentence, the next person draws it, the next captions the drawing, around the group; at the end everyone watches each chain as an album. It's engineered for the five minutes of group laughter at the reveal, which makes it the ideal second main event. An all-phone group is funnier, because laptop artists are too good.
10. skribbl.io — “One draws, everyone else guesses in chat”
skribbl.io (free, nothing to install) is draw-and-guess with a rotating artist; faster guesses score more. Make a private room, paste the link. Custom word lists are the trick: load in teammates' names and inside jokes and the room gets very loud very quickly.
11. Codenames Online — “One-word clues to find your team's words”
Codenames Online (free, nothing to install) is the official web version of the board game: two teams, a spymaster gives a one-word-plus-number clue out loud, the team picks words on the grid. Clues by voice, board in each browser; the split fits a call perfectly. It asks for a little thinking, so save it for the lull after the first hour.
12. JKLM.fun BombParty — “Type a word containing the letters before the bomb goes off”
JKLM.fun (free, nothing to install) hosts BombParty: a syllable like “on” appears, you type a word containing it, the bomb passes on, and whoever holds it when it explodes is out. Rounds last five minutes, and being eliminated is half the fun, because you get to watch the survivors panic. English is the default; check the room settings for other dictionaries.
13. Kahoot! — “The host's ten-question quiz, answered on phones”
In Kahoot!, the host signs in and chooses or creates a quiz; players join with a PIN. Ten questions about shared memories make a useful reunion activity. Enable questions and answers on participants’ devices to play without requiring screen sharing. Check your plan’s player limit and try the quiz before the call.
14. Board Game Arena — “Real board games in a browser for the after-party few”
Board Game Arena offers browser board games with an account for each player. Basic play is free, with Premium conditions for some tables and features. Automated rules do not replace explaining the goal and a typical turn. For the three to five people staying late, choose one short game after checking its player count and estimated duration.
C. Watch together (15)
15. Teleparty — “Same video, same second, live reactions”
Teleparty synchronizes playback on supported streaming services. Check the extension or app for everyone’s devices and make sure each person can access the same title; some features are paid. If setup would interrupt the night, open the same short video separately, agree on a timestamp and press play together.
Host timeline: toast to goodbye in two hours
Online parties should start sooner and end sooner than in-person ones. Here is two hours in four phases (toast, warm-up, main, close), ordered so that people arriving late or leaving early never break anything.
| Time | Phase | Game | Host notes |
|---|---|---|---|
| 0:00 | Toast, people arriving | — | Five minutes of chat. Toast without waiting for everyone; latecomers join the next lap |
| 0:05 | Warm-up 1 | #7 Best and worst of today, one minute each | Arrival order. Everyone unmutes once, which fixes mute shyness |
| 0:15 | Warm-up 2 | #1 Telepathy ×3, then #2 Majority ×5 | Type answers in chat, send on three. Fair even with lag |
| 0:30 | Main 1 | #8 MindMatch Group Sync, three drawing rounds | Paste the room link in chat. Call stays open; everyone draws on their own phone |
| 0:50 | Main 2 | #9 Gartic Phone, one or two rounds | Leave five minutes to watch the album together |
| 1:15 | Beat the lull | #11 Codenames Online, or the #5 forbidden-word standings | One thinking game. Still works if a few people have left |
| 1:40 | Close | #1, one unanimous prompt (“who laughed hardest tonight?”), then pick the next date | End on a win and make leaving easy |
| 2:00 | Goodbye / after-party | #14 Board Game Arena or #15 Teleparty | Only for those who want to stay. The host is allowed to leave |
Zoom, Discord, Google Meet, FaceTime: tool-by-tool tips
| Tool | Best for | Setup and etiquette |
|---|---|---|
| Zoom | Work parties, bigger groups | Gallery view so every face fits on one screen. Paste game links in the meeting chat. On a free plan, check the group-call time limit beforehand |
| Discord | Gamers, long nights, people coming and going | Join a voice channel to be in; leave in one click. Links in a text channel where latecomers can find them. Check channel access and audio before the call |
| Google Meet | Mixed devices, nobody wants to install anything | Runs in a browser. Links go in the meeting chat |
| FaceTime / WhatsApp group call | Friends and family who already have it | Start from the group you already share; paste links in that thread so they stay findable |
- Gallery view, always. Speaker view hides the reactions that make “on three” fun. Switch everyone to the grid during games.
- Agree on mute etiquette in the first minute. Mute while others chat, unmute for the count. A host saying “everyone unmute” before each prompt removes most of the talking-over.
- Links go in chat, never read aloud. Paste the room link in the call's chat or the group thread and leave it there for the person who arrives an hour late.
- Design for people coming and going. All-hands games early; games that survive a change in headcount (#5, #11, #14) late. When someone leaves, a wave is enough.
- Plan for the phone, not the laptop. Pick games the one person on a phone can play fully, and keep watch-only screen sharing short.
What kills an online party
- One person sharing a screen while everyone else watches. Within ten minutes every other tab is open. Switch to a game everyone plays on their own device
- Rules that take more than a minute. In person people wait; online they quietly disappear
- “Anyone?” silence. Call people by name. Start with games that have a fixed order, like #7
- Forfeits measured in drinks. You can't see how anyone is doing through a webcam, and it leaves the soda drinkers awkward
- Asking people to install an app on the night. Five minutes of download bars cools a warm room. Browser only
- No end time. Online, nobody wants to be the one who says “should we wrap up?” Announce “we'll close at two hours” at the start
FAQ
Half the group keeps cameras off. Will it still work?
Yes. All fifteen work with cameras off. The trick is to replace faces with a simultaneous reveal: typed answers sent on three in #1, or the everyone-at-once reveal in #8 MindMatch.
We're a mix of iPhone, Android and laptops.
MindMatch web rooms support 2–8 people using iPhone, Android or PC together. For the other browser services, test the chosen game or mode on everyone’s actual devices before the party.
What about a party of more than ten?
#1, #2 and #3 scale to twenty, and #9 Gartic Phone, #10 skribbl.io and #13 Kahoot! handle large groups. A MindMatch room holds 2–8, so for a bigger party make two rooms and announce each room's “most in-sync pair” afterwards.
Does opening a browser drop the call on a phone?
Behavior varies by calling app, operating system and settings. Test one browser switch before starting. If audio stops, use another device for the call or choose a game that works through chat.
How much prep does the host need?
None beyond pasting links on the night, except ten prompts jotted for #1 and, only if you're doing #13 Kahoot!, the quiz written in advance. Make the MindMatch room on the night itself, since rooms expire after six hours without use or 24 hours after creation.
Some of us don't drink.
None of these activities needs drinking in its rules. Use “choose the next prompt” for a playful forfeit so everyone can take part on the same terms.
